[ Новые сообщения · Участники · Правила форума · Поиск · RSS ] |
|
Форум - Сообщество любителей игры GTA:MP » SA-MP Scripting » Проблемы » Creame Life |
Creame Life |
Дата: 08.09.2010, Среда, 17:55:21 | Сообщение # $NUMBER
Народ Плиз вот мне хочеться чтобы в моде cream life 1.2 Члены банды респались на своих базах. А Граждане в Главной площади.Подскажите плиз как такое поставить.Конечно же за и Награду
|
Дата: 08.09.2010, Среда, 18:08:34 | Сообщение # $NUMBER
А что на что заменить? вот код:
Code public SetPlayerSpawn(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pRPD] == 1 && PlayerInfo[playerid][pAdmin] == 0) { new deadname[MAX_PLAYER_NAME]; new string2[128]; GetPlayerName(playerid, deadname, sizeof(deadname)); SetPlayerVirtualWorld(playerid, playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 825.6442,-1102.7437,-50.1418); TogglePlayerControllable(playerid, 0); EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW2, "Ваш персонаж погиб..."); SendClientMessage(playerid, COLOR_YELLOW2, "Но игра ещё не закончилась! Создайте другого персонажа и продолжайте игру."); SendClientMessage(playerid, COLOR_YELLOW2, "Вам необходимо сменить имя персонажа, чтобы продолжить (/changename)"); format(string2, sizeof(string2), "B этом случае вы лишаетесь всего что принадлежало персонажу %s", deadname); SendClientMessage(playerid, COLOR_LIGHTRED, string2); EmptyMessages(playerid, 6); SetPlayerCameraPos(playerid, 948.3190,-1103.2887,54.1418 ); SetPlayerCameraLookAt(playerid, 895.2091,-1101.5831,24.7031 ); GameTextForPlayer(playerid, "~r~You are dead...", 15000, 1); ResetPlayerMoney(playerid); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid,219.5246,111.0973,999.0156); SendClientMessage(playerid, COLOR_LIGHTRED, "Вы всё еще преступник и должны отсидеть положенный срок."); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,268.5777,1857.9351,9.8133); SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811 return 1; } if(PlayerInfo[playerid][pGunLic] > 0 && PlayerInfo[playerid][pGunLicAllow] == 0) { PlayerInfo[playerid][pGunLic] = 0; SendClientMessage(playerid, COLOR_WHITE, "Ваша лицензия на оружие онулирована, у вас нету разрешения на ношение."); SendClientMessage(playerid, COLOR_WHITE, "Получить разрешение можно в Полицейском Участке у Офицера."); } if(JustDied[playerid] == 1) { SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 0); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 0); //ApplyAnimation(i,"PED","KO_shot_stom",4.1,0,0,0,1,0); //ApplyAnimation(i,"PED","KO_shot_stom",4.1,0,0,0,1,0); JustDiedTime[playerid] = 1; SetPlayerHealth(playerid, 30.0); } if(Hospital[playerid] == 1 || PlayerInfo[playerid][pNeedTime] > 0) { ResetPlayerWeapons(playerid); MedicBill[playerid] = 0; Hospital[playerid] = 2; PlayerInfo[playerid][pMedicTime] = 0; PlayerInfo[playerid][pNeedTime] = 0; ServerGivePlayerHealth(playerid, 25.0); SetPlayerPos(playerid, 1157.5624,-1317.6317,15.0851 ); SetPlayerFacingAngle(playerid, 180.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~Rest in hospital for a while and recower your ~r~wounds~y~...", 35000, 3); PlayerInfo[playerid][pMedicTime] = 1; if(PlayerInfo[playerid][pDonateRank] > 0) { PlayerInfo[playerid][pNeedTime] = 120; SendClientMessage(playerid, COLOR_LIGHTRED, "Доктор: Вам повезло, уважаемый. Думаю вы тут ненадолго."); } else { PlayerInfo[playerid][pNeedTime] = 180; SendClientMessage(playerid, COLOR_LIGHTRED, "Доктор: Как вас так угораздило! Ну что ж, приступим к процедурам!"); } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); RegistrationStep[playerid] = 1; SetPlayerCameraPos(playerid, 1.3905,27.2070,1199.5938 ); SetPlayerCameraLookAt(playerid, 2.8155,28.6501,1199.5938 ); ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,0,0,1,1); if(PlayerInfo[playerid][pLang] == 0) { EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW, "Добро пожаловать на сервер! Чтобы продолжить, вам необходимо создать персонажа."); SendClientMessage(playerid, COLOR_YELLOW2, "Используйте NUM4 и NUM6 для выбора пола."); SendClientMessage(playerid, COLOR_YELLOW2, "Нажмите кнопку бега (SHIFT) для подтверждения."); EmptyMessages(playerid, 5); } else if(PlayerInfo[playerid][pLang] == 1) { EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW, "Welcome to 'Role Game' Role Play server, please fill in some information to proceed."); SendClientMessage(playerid, COLOR_YELLOW2, "Use NUM4 and NUM6 keys to choose your sex."); EmptyMessages(playerid, 5); } } new rand; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); ServerGivePlayerWeapons(playerid, 29, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(PlayerInfo[playerid][pSpawn] == 0) { if (PlayerInfo[playerid][pMember] == 1)//Police Force spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 229.3713,122.2512,1010.2188); SetPlayerFacingAngle(playerid, 5.12); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,10); PlayerInfo[playerid][pSpawn] = 1; return 1; } if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI { SetPlayerToTeamColor(playerid); SetVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 332.7584,173.8760,1019.9844); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) //ARMY spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1346.2050,492.3983,11.2027); PlayerInfo[playerid][pSpawn] = 1; return 1; } if (PlayerInfo[playerid][pMember] == 4)//Fire/Ambulance spawn { new skin = GetPlayerSkin(playerid); if(skin == 277|| skin == 278 || skin == 279) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2049.7991,67.6297,28.3906); SetPlayerFacingAngle(playerid, 33.0); PlayerInfo[playerid][pSpawn] = 1; return 1; } else { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1176.9545,-1323.5815,14.0468); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pSpawn] = 1; return 1; } } if (PlayerInfo[playerid][pMember] == 8) //Hitman spawn { if (PlayerInfo[playerid][pRank] >= 0) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2876.6047,-2125.0146,4.2071); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); return 1; } } if (PlayerInfo[playerid][pMember] == 9) //News spawn { SetVirtualWorld(playerid, 1); SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 369.1941,196.9735,1014.1875); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 198.0); SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 11) //Lic Company spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1489.8821,1307.3842,1093.2891); SetPlayerFacingAngle(playerid, 241.6505); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pSpawn] = 1; SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 13) //Лига Джентльменов { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 216.2019,1822.8722,6.4141); SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; SetCameraBehindPlayer(playerid); return 1; } else { SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pOrigin] == 0)//In Plane { LocalTemp[playerid] = "Register"; SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, playerid+1); PlayerInfo[playerid][pInt] = 1; SetPlayerPos(playerid, 2.8155,28.6501,1199.5938 ); // Warp the player SetPlayerFacingAngle(playerid, 37.2185); } else if(PlayerInfo[playerid][pOrigin] == 1)//Los Santos { SetPlayerPos(playerid,2323.8005,-1796.0333,13.5469); SetPlayerFacingAngle(playerid, 272.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } else if(PlayerInfo[playerid][pOrigin] == 2)//Los Santos { SetPlayerPos(playerid,2576.4539,-1450.3948,24.0000); SetPlayerFacingAngle(playerid, 35.9434); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } else if(PlayerInfo[playerid][pOrigin] == 3)//Los Santos { SetPlayerPos(playerid,840.7575,-1476.9219,13.5924); SetPlayerFacingAngle(playerid, 177.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } return 1; } } else if(PlayerInfo[playerid][pSpawn] == 1) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtual]); SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]); } } return 1; } //------------------------------------------------------------------------------------------------------ |
Дата: 08.09.2010, Среда, 18:24:54 | Сообщение # $NUMBER
В обычных модах посмотри(rp)
И по примеру сделай. К примеру в larp. Или же gf. именно нубо гф. |
Дата: 08.09.2010, Среда, 18:55:31 | Сообщение # $NUMBER
Enriko, А где это находиться я вот это и ищю))
Простите за моё нубство)) |
Дата: 08.09.2010, Среда, 19:22:42 | Сообщение # $NUMBER
Блин не хрена он так и появляеться((
Кто - нить может вот этот код сделать так как выше писал за 5 рублеЙ и награду))
public SetPlayerSpawn(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pRPD] == 1 && PlayerInfo[playerid][pAdmin] == 0) { new deadname[MAX_PLAYER_NAME]; new string2[128]; GetPlayerName(playerid, deadname, sizeof(deadname)); SetPlayerVirtualWorld(playerid, playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 825.6442,-1102.7437,-50.1418); TogglePlayerControllable(playerid, 0); EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW2, "Ваш персонаж погиб..."); SendClientMessage(playerid, COLOR_YELLOW2, "Но игра ещё не закончилась! Создайте другого персонажа и продолжайте игру."); SendClientMessage(playerid, COLOR_YELLOW2, "Вам необходимо сменить имя персонажа, чтобы продолжить (/changename)"); format(string2, sizeof(string2), "B этом случае вы лишаетесь всего что принадлежало персонажу %s", deadname); SendClientMessage(playerid, COLOR_LIGHTRED, string2); EmptyMessages(playerid, 6); SetPlayerCameraPos(playerid, 948.3190,-1103.2887,54.1418 ); SetPlayerCameraLookAt(playerid, 895.2091,-1101.5831,24.7031 ); GameTextForPlayer(playerid, "~r~You are dead...", 15000, 1); ResetPlayerMoney(playerid); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid,219.5246,111.0973,999.0156); SendClientMessage(playerid, COLOR_LIGHTRED, "Вы всё еще преступник и должны отсидеть положенный срок."); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,268.5777,1857.9351,9.8133); SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811 return 1; } if(PlayerInfo[playerid][pGunLic] > 0 && PlayerInfo[playerid][pGunLicAllow] == 0) { PlayerInfo[playerid][pGunLic] = 0; SendClientMessage(playerid, COLOR_WHITE, "Ваша лицензия на оружие онулирована, у вас нету разрешения на ношение."); SendClientMessage(playerid, COLOR_WHITE, "Получить разрешение можно в Полицейском Участке у Офицера."); } if(JustDied[playerid] == 1) { SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 0); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 0); //ApplyAnimation(i,"PED","KO_shot_stom",4.1,0,0,0,1,0); //ApplyAnimation(i,"PED","KO_shot_stom",4.1,0,0,0,1,0); JustDiedTime[playerid] = 1; SetPlayerHealth(playerid, 30.0); } if(Hospital[playerid] == 1 || PlayerInfo[playerid][pNeedTime] > 0) { ResetPlayerWeapons(playerid); MedicBill[playerid] = 0; Hospital[playerid] = 2; PlayerInfo[playerid][pMedicTime] = 0; PlayerInfo[playerid][pNeedTime] = 0; ServerGivePlayerHealth(playerid, 25.0); SetPlayerPos(playerid, 1157.5624,-1317.6317,15.0851 ); SetPlayerFacingAngle(playerid, 180.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~Rest in hospital for a while and recower your ~r~wounds~y~...", 35000, 3); PlayerInfo[playerid][pMedicTime] = 1; if(PlayerInfo[playerid][pDonateRank] > 0) { PlayerInfo[playerid][pNeedTime] = 120; SendClientMessage(playerid, COLOR_LIGHTRED, "Доктор: Вам повезло, уважаемый. Думаю вы тут ненадолго."); } else { PlayerInfo[playerid][pNeedTime] = 180; SendClientMessage(playerid, COLOR_LIGHTRED, "Доктор: Как вас так угораздило! Ну что ж, приступим к процедурам!"); } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); RegistrationStep[playerid] = 1; SetPlayerCameraPos(playerid, 1.3905,27.2070,1199.5938 ); SetPlayerCameraLookAt(playerid, 2.8155,28.6501,1199.5938 ); ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,0,0,1,1); if(PlayerInfo[playerid][pLang] == 0) { EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW, "Добро пожаловать на сервер! Чтобы продолжить, вам необходимо создать персонажа."); SendClientMessage(playerid, COLOR_YELLOW2, "Используйте NUM4 и NUM6 для выбора пола."); SendClientMessage(playerid, COLOR_YELLOW2, "Нажмите кнопку бега (SHIFT) для подтверждения."); EmptyMessages(playerid, 5); } else if(PlayerInfo[playerid][pLang] == 1) { EmptyMessages(playerid, 50); SendClientMessage(playerid, COLOR_YELLOW, "Welcome to 'Role Game' Role Play server, please fill in some information to proceed."); SendClientMessage(playerid, COLOR_YELLOW2, "Use NUM4 and NUM6 keys to choose your sex."); EmptyMessages(playerid, 5); } } new rand; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); ServerGivePlayerWeapons(playerid, 29, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(PlayerInfo[playerid][pSpawn] == 0) { if (PlayerInfo[playerid][pMember] == 1)//Police Force spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 229.3713,122.2512,1010.2188); SetPlayerFacingAngle(playerid, 5.12); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,10); PlayerInfo[playerid][pSpawn] = 1; return 1; } if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI { SetPlayerToTeamColor(playerid); SetVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 332.7584,173.8760,1019.9844); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) //ARMY spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1346.2050,492.3983,11.2027); PlayerInfo[playerid][pSpawn] = 1; return 1; } if (PlayerInfo[playerid][pMember] == 4)//Fire/Ambulance spawn { new skin = GetPlayerSkin(playerid); if(skin == 277|| skin == 278 || skin == 279) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2049.7991,67.6297,28.3906); SetPlayerFacingAngle(playerid, 33.0); PlayerInfo[playerid][pSpawn] = 1; return 1; } else { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1176.9545,-1323.5815,14.0468); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pSpawn] = 1; return 1; } } if (PlayerInfo[playerid][pMember] == 8) //Hitman spawn { if (PlayerInfo[playerid][pRank] >= 0) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2876.6047,-2125.0146,4.2071); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); return 1; } } if (PlayerInfo[playerid][pMember] == 9) //News spawn { SetVirtualWorld(playerid, 1); SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 369.1941,196.9735,1014.1875); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pSpawn] = 1; SetPlayerFacingAngle(playerid, 198.0); SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 11) //Lic Company spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1489.8821,1307.3842,1093.2891); SetPlayerFacingAngle(playerid, 241.6505); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pSpawn] = 1; SetCameraBehindPlayer(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 13) //Лига Джентльменов { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 216.2019,1822.8722,6.4141); SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; SetCameraBehindPlayer(playerid); return 1; } else { SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pOrigin] == 0)//In Plane { LocalTemp[playerid] = "Register"; SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, playerid+1); PlayerInfo[playerid][pInt] = 1; SetPlayerPos(playerid, 2.8155,28.6501,1199.5938 ); // Warp the player SetPlayerFacingAngle(playerid, 37.2185); } else if(PlayerInfo[playerid][pOrigin] == 1)//Los Santos { SetPlayerPos(playerid,2323.8005,-1796.0333,13.5469); SetPlayerFacingAngle(playerid, 272.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } else if(PlayerInfo[playerid][pOrigin] == 2)//Los Santos { SetPlayerPos(playerid,2576.4539,-1450.3948,24.0000); SetPlayerFacingAngle(playerid, 35.9434); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } else if(PlayerInfo[playerid][pOrigin] == 3)//Los Santos { SetPlayerPos(playerid,840.7575,-1476.9219,13.5924); SetPlayerFacingAngle(playerid, 177.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pSpawn] = 1; } return 1; } } else if(PlayerInfo[playerid][pSpawn] == 1) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtual]); SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]); } } return 1; } //------------------------------------------------------------------------------------------------------ |
Дата: 08.09.2010, Среда, 21:49:02 | Сообщение # $NUMBER
Nuclear-ELECTRO, Ну да вот я и прошу за 5 рубликов награду и
|
Дата: 09.09.2010, Четверг, 15:18:48 | Сообщение # $NUMBER
velix, щя проверю
Добавлено (09.09.2010, 15.18) |
| |||
| |||